## Angles

Angles are based on the unit circle. That is, 360 degrees around where 0 degrees is to the right and 90 degrees points up. (You should know the rest from high school.)

2 special notes:

**Child sprite**angles are relative to its parent sprite. Therefore if the parent sprite is at a 10 degree angle relative to the browser window, and the child sprite is angled at 10 degrees, then the child sprite will be at a 20 degree angle relative to the browser window.- Sprites are assumed to be angled at 0 degrees when initially launched unless you have explicitly given the angle in your sprite definition.

## Zero and 45 degrees

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